One world for everyone
The hub has no rooms or lobbies. Whoever is logged in is right there next to you. Make deals, trade, argue over voice or just stand by the fire.
> QUARANTINE AUTHORITY
> LINKING TO ZONE 7…

Extraction in a dead city. Seen from above. No second chances.
You go into the Zone for loot. You come out with loot. Or you don’t — and then your loot comes out with somebody else. Every meal makes the virus smarter. So don’t feed it.
Wishlisting is free. It won’t make the zombies smarter. Probably.
Prologue · “Feeding time”
Frame 1 / 6

They were slow once. Blind. Almost harmless. The city lived as before: shop windows glowed, people walked home and complained about prices.

We built the Zones. Walls, searchlights, towers. We herded them inside and decided we had it handled. Classic.

Then we started bringing food to the wire. Because behind it stood our fathers, our sisters, our sons. Try not feeding them.

Every fence had a “Do not feed the infected” sign. Nobody read it. Every feeding taught the thing inside them something new.

The Zones fell in a single night. All of them. At once. A lesson learned is the scariest kind.

Now people go into the Zone for loot. Some go for food and ammo. Others go for those who carry food and ammo. And the third kind… you get it.
Chapter 1 · “Rules”
Only after you’ve lost all your loot are you truly free. Free to raid with a knife and a bandage.
Chapter 2 · “The Call”
Chapter 3 · “Home”
Raids are trips. You live in the hub: one big server with every player on it at once. Your stash, your people, your enemies. You leave for the Zone from here and come back here with loot. Or you don’t.
The hub has no rooms or lobbies. Whoever is logged in is right there next to you. Make deals, trade, argue over voice or just stand by the fire.
Your base. Whatever sits in the stash stays: not after a death in a raid, not after a server restart. The backpack you take with you is another story.
Gather people in the hub and board the Guide’s car together. In the raid, keep in touch over the radio: only your channel hears you.
In the hub you can quit in peace: ten seconds without taking damage and your character leaves with their gear. In a raid there is no such thing.
The stash is open, the Guide is starting the car. Pack the essentials in 40 seconds. Whatever doesn’t fit stays home.
Drag an item into the grid. Right-click to rotate.
Chapter 4 · “Meat”
One raid, one life. Everything you bring belongs to someone from the first second — the only question is who. No respawn saves your backpack. No mom comes to pick it up either.
No magic menus. Want a bandage — tear a rag. Want to shoot — load the magazine. Round. By. Round. And someone is breathing behind the door.
Mutants hunt by sound: your sprint across gravel is a doorbell. Bandits move in squads and shout your position to each other. A fire cooks meat. And gives you away.
Voice works by distance, radio by channel. You can negotiate. You can yell “I’ve got no loot”. You can stay quiet and wait for him to turn his back.
The server decides: hits, items, who sees what. It simply never sends you enemies behind walls — your wallhack will show you a wall. A nice one. Pixelated. Enjoy.
Chapter 5 · “Exit”
Stash, squad, one last smoke. The only place nobody shoots at you. Don’t get used to it.
Five seconds by the Guide’s car with your squad. Don’t move. Don’t even scratch. Off you go.
Everything that moves here wants to eat you, rob you, or both at once.
Reach an exit point and the loot is yours. You can breathe out. For about three seconds.
Press R to restart. …Kidding. It doesn’t work like that here: everything you had stays on your body in the Zone.
No time to play? Go on a raid right here. The outcome is as random as in real life.
Evidence
Devlog
The game can now record scripted scenes itself: camera, fights, doors — frame by frame, no stutter, no screen capture. First clip: a fight at a door.
Freeze or sneak with your light off inside a dense bush and nobody spots you until they are close. Diving into a bush under fire won’t make you vanish.
Tree canopies open up above you, and light inside houses comes only through windows and doors — the same for your eyes and for the AI.
The server no longer sends an enemy’s position when a solid wall or a closed door stands between you. A hacked client can’t show what it never received.
Reviews
The game isn’t out yet, so for now the locals are writing reviews. All characters are fictional, and so are their hours.
Recommended
For three years they fed me through the fence. Then the fence fell, and the food started running away. Had to learn to open doors. Now I open them with my shoulder. 10/10.
Recommended
Someone was grilling meat three blocks away. Found him by the smell. The meat was great. So was his loot.
Recommended
My job: stand by the car for five seconds. Five. Without moving. Every other guy manages to jump, scratch and walk off in that time. Then asks why he didn’t leave.
Not recommended
Was delivering an order to the Zone. Got bitten. Asked them not to feed me, they fed me anyway. Now I’m a zombie too, and the order was never delivered. Minus one star.
Recommended
My son took everything on the raid, including my colander. Came back without it but with an AK. Good trade.
Not recommended
412 hours in a bush by the extraction. The bush hides you perfectly as long as you stay quiet. Fired once — and everyone instantly knew where I was. I demand a bush that also hides shooters.
Windows · Steam
Minimum
Recommended
FAQ
When it’s ready. We’ll announce the date. Wishlist the game and Steam will tell you before we get the chance to brag.
Nothing yet — you can’t buy it yet. The price comes with the release date.
The hub is the persistent world where every player is together: stash, squad, the Guide. A raid is a trip into the Zone from which you either return with loot or don’t.
It stays on your body. Somebody will be very happy. What sits in your stash in the hub is safe.
Yes. Meet in the hub and board the Guide’s car together. Voice and radio are built in — you can yell at each other in-game.
The server decides everything: hits, items, who sees what. We never send the client enemies behind walls, and every item is a database row with an audit trail: we can see where everything came from.
You can. But the zombie will be sad. You don’t want to make the zombie sad, do you?
Godot 4, with the server side in C++. Pixels are drawn by hand. Coming to Windows on Steam.
You scrolled all the way down. That’s a relationship now. One click on Steam and you hear about the release first, and the game climbs in the store. The zombie is happy too, but we don’t tell him.
store.steampowered.com/app/3401400
This program has performed an illegal operation and will be shut down.
If the problem persists, contact the zombie’s developer.